

From what I have seen most games require different things to open their files. Have layers when adding pre-made patterns and images into complicated Smoothness on the borders of textures that overlap. Hue/saturation to recolour all textures the same way, which preserves AndĮvery file will require separate attention. *Most files are translucent / semi-transparent, which Paint undoes. TheyĬannot be editted, but you can check which file you’re viewing and Files are opened byĬlicking Ohana3DS on the top left of the Ohana3DS Rebirth window. Viewed as they appear in game by using Ohana3DS Rebirth. With all ACNL textures, files can only be In Ohana3DS, still on the texture tab, click Import or Import All and select your editted files. Do not resize the textures as Ohana3DS will not load them unless they are the same dimensions. Bear in mind some files -especially villagers faces- link into separate texture files.

I recommend / something closer to photoshop over paint.* Open the textures into an image editor capable of saving as. When you have the file open and can view the texture maps (animals and larger files have multiple), click Export or Export All. Then click Open at the bottom of the window, and find the file you want to change using the above directory. To make a change to an ACNL file (For other games see below), open Ohana3DS (non-rebirth version) and click Textures on the left hand side. There is also a tips and tricks section for specific files at the bottom. NB: Some random things are separated from the majority of similar items in the folders, so do explore and try to open any. Refurbished furniture skins (-> Ftr -> Remake -> Texture)Īll game text (-> Script (scroll to bottom for some exact files)) Town floor textures (-> Bg -> Outdoor -> Textures)įurniture (and all items) (-> Item -> Model) Town Buildings and tree (-> Strc -> Sobj -> *building* -> *building texture*)īuilding interiors (-> Bg -> Indoor -> Models) Main St Building exteriors (-> Strc -> Dobj -> *building* -> *building texture*) Items on ground (-> Fg -> Bcres -> Fgitem(in/out)side)

Town plantlife/rocks (-> Fg -> Bcres -> Season (0-22 ordered from Jan-Dec) (Use flowering bushes to identify which file covers which timeframe.) Public works (-> Strc -> Fobj -> *pwp* -> Texture) Villager house (-> Strc -> Hobj -> Npc_house -> *house component*) Human’s house (-> Strc -> Hobj -> *house component*) Human’s face (-> Player -> Face_tex -> Find your players face) NPCs/shop keepers (-> Npc -> Special -> Model) In the read more I’ll be going through how to texture edit the following things. You can effectively do anything you can imagine with AC now, but we won’t be delving that deep into coding. Now you have the romfs decrypted, you can start on carring out the real fun parts.

To get to this stage, please read my Rom Hack Guide
